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Gamification Strategies in STEM Education

Innovative Practices in STEM Education: Emerging Technologies, Pedagogies and Learning Models
Gamification Strategies in STEM Education

Book: Innovative Practices in STEM Education: Emerging Technologies, Pedagogies and Learning Models

Pages: 53-84

Author(s):
Nor Khairunnisa Husna Binti Kamaruzaman
Kamisah Osman
Nurazidawati Binti Mohamad Arsad

Editor(s):
Mustafa Tevfik Hebebci

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Other Chapters

Teaching Methods and Applications in STEM Education: From Theory to Practice
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Pages: 1-30
Problem-Based Learning and Inquiry-Based STEM Education
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Pages: 31-52
Two Decades of Game-Based Learning Research in STEM Education
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Pages: 85-122
Computational Thinking and STEM Education
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Pages: 123-146
STEM, Metaverse and Augmented Reality
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Pages: 147-174
Open Source and Online Platforms in STEM Education
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Pages: 175-200
STEM and Arts Integration: STEAM Approach
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Pages: 201-224
Innovation and Entrepreneurship Integration in STEM Education: eSTEM
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Pages: 225-250
STEM Enrichment Through FSM: A Graduate-Led Summer Camp Model for Equitable Learning in Math and Science
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Pages: 251-280
From Curiosity to Discovery: Promoting Student STEM Research in Rural High Schools
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Pages: 281-300
Chapter Information
Innovative Practices in STEM Education: Emerging Technologies, Pedagogies and Learning Models

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